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[3D GraphicParticleApp

Description: java3d 一个基于粒子系统喷泉代码 可以参考以下来实现java3d 下的粒子系统的相关模拟-java3d a fountain based on the particle system code can refer to the following to achieve java3d particle system under the relevant simulation
Platform: | Size: 4096 | Author: 韩凉 | Hits:

[OtherPF_UKF_EKF_1_2a01

Description: 本例对基于量测非线性模型(正切),进行了仿真;通过对比分析EKF,UKF和PF粒子滤波的性能。仿真结果可以看出粒子滤波器比UKF优越,UKF比EKF性能优越。可作为学习滤波器的参考资料。-In this case based on the measurement of non-linear model (tangent), conducted a simulation through comparative analysis of EKF, UKF and particle filter PF performance. The simulation results can be seen UKF superior than the particle filter, UKF superior performance than the EKF. Learning filter can be used as reference.
Platform: | Size: 4096 | Author: 游星 | Hits:

[3D Graphicfoutain

Description: 本程序是基于OSG的一个源代码程序,所用的环境是05.NET,应用粒子效果来实现了喷泉模拟-This procedure is based on the OSG source code of a procedure used in the environment is 05.NET, the application of particle effects to achieve a fountain simulation
Platform: | Size: 23552 | Author: xuzhen | Hits:

[DirextXParticlesGS

Description: direct3d烟花模拟 基于direct3d10接口的粒子系统的应用-Direct3D fireworks simulation direct3d10 interface based on the application of particle system
Platform: | Size: 36864 | Author: wayne | Hits:

[OpenGL programSPH

Description: 基于粒子系统的中小尺度流体模拟,利用SPH方法求解NS方程。-Small and medium-sized particle system based fluid simulation, using SPH method to solve NS equation.
Platform: | Size: 34816 | Author: 于亚莉 | Hits:

[Special EffectsEmulate_clound

Description: 基于二位纹理技术、粒子系统的气象要素二维模拟,能够很好的模拟下雨、雪的自然现象;也能模拟各种条件下的云状、云色,和存在风等 条件下云的自然变动-2 texture-based technology, particle system of two-dimensional simulation of the meteorological factors, the simulation can be a very good rain, snow natural phenomenon also can simulate a variety of cloud conditions, cloud color, and the presence of wind conditions such as cloud natural changes in ... ...
Platform: | Size: 1525760 | Author: 桑圣元 | Hits:

[OpenGL program2005339

Description: 文章主要是基于粒子系统的虚拟现实仿真,对飞机模型进行模拟。-The article is based mainly on the particle system of virtual reality simulation, simulation model of the aircraft.
Platform: | Size: 1173504 | Author: duying | Hits:

[Industry researchClerc_seminar_15122004

Description: Particle swarm optimization (PSO) was originally designed and introduced by Eberhart and Kennedy (Ebarhart, Kennedy, 1995 Kennedy, Eberhart, 1995 Ebarhart, Kennedy, 2001). The PSO is a population based search algorithm based on the simulation of the social behavior of birds, bees or a school of fishes. This algorithm originally intends to graphically simulate the graceful and unpredictable choreography of a bird folk. Each individual within the swarm is represented by a vector in multidimensional search space.-Particle swarm optimization (PSO) was originally designed and introduced by Eberhart and Kennedy (Ebarhart, Kennedy, 1995 Kennedy, Eberhart, 1995 Ebarhart, Kennedy, 2001). The PSO is a population based search algorithm based on the simulation of the social behavior of birds, bees or a school of fishes. This algorithm originally intends to graphically simulate the graceful and unpredictable choreography of a bird folk. Each individual within the swarm is represented by a vector in multidimensional search space.
Platform: | Size: 3093504 | Author: Beta | Hits:

[GDI-BitmapFire

Description: 利用OpenGL写的模拟火焰代码,模拟水纹代码,基于粒子算法的-The use of OpenGL code written in flame simulation, simulation水纹code algorithm based on particle
Platform: | Size: 3824640 | Author: 郭星 | Hits:

[Graph programOpenGLVC

Description: 一个基于VC++t OpenGL制作的导弹射击行为模拟,导弹建模技术和粒子系统-One based on VC++ t OpenGL simulation produced by firing a missile, missile modeling techniques and particle systems
Platform: | Size: 189440 | Author: 翟松青 | Hits:

[File FormatPF_research

Description: 粒子滤波是基于序贯Monte Carlo 仿真方法的非线性滤波算法,对基本粒子滤波算法的原理实现步骤进行了详细的介绍,进行了仿真试验。-Particle filter is based on sequential Monte Carlo simulation method of nonlinear filtering algorithm, the principle of elementary particle filter algorithm to achieve a detailed introduction to the steps carried out simulation experiments.
Platform: | Size: 236544 | Author: 胡瑾秋 | Hits:

[Mathimatics-Numerical algorithmsTextureMappingAndParticalSystemSimulationOfTheFlam

Description: 对不规则模糊物体模拟是计算机图形学研究的热点问题之一,其中火焰是一种常见的涉及面较广的自然现象,因此火焰模拟具有重要意义。本文提出了一种基于粒子系统和纹理映射以及OpenGL混合技术的3D火焰模拟模型,本方法采用特定的几何造型作为基本粒子,既能提高绘制速度又能降低计算量,并通过粒子混合实现了火焰不同区域颜色的变化,同时反映了其中温度的差异。另外该方法还反映了风力对粒子系统的影响。实验结果表明,利用该方法模拟的火焰逼真,占用资源少,能较好地满足多种场合的实时绘制需要- Pairs of irregular fuzzy objects, computer graphics simulation of the hot topic of research, in which the flame is a common natural phenomenon involves a broader, so the flame simulation of great significance. This paper presents a particle system based on OpenGL and texture mapping, as well as hybrid technology, 3D fire simulation model, this method is the use of specific geometric shape as the elementary particles, both to improve rendering speed as well as lower calculation of the amount of particle mixing achieved through the flame different regions of the color change, while reflecting a temperature difference. In addition the method also reflects the impact of wind on the particle system. Experimental results show that using the realistic simulation of the flame, taking up less resources and can better meet the needs of a variety of occasions, the real-time rendering.
Platform: | Size: 39936 | Author: | Hits:

[OpenGL programfog

Description: 基于OSG雾效模拟示例。OSG中对粒子系统的模拟有两种方法,这里展示利用OSG中定义好的粒子系统模块设计的雾效。-OSG-based fog effects analog sample. OSG in the simulation of particle systems, there are two methods used here to demonstrate a good particle system is defined in OSG modular design of the fog effect.
Platform: | Size: 11264 | Author: KQROSE | Hits:

[matlabdla2

Description: 基于改进型的DLA模型的薄膜生长的计算机模拟,可以用来模拟粒子在DLA模型中的生长。-The DLA model based on improved computer simulation of thin film growth can be used to simulate particle growth in the DLA model.
Platform: | Size: 1024 | Author: mds21zq | Hits:

[OpenGL programWaterfall

Description: 基于粒子系统的瀑布模拟 主要用opengl-Waterfall simulation based on particle system is mainly used opengl
Platform: | Size: 326656 | Author: 房建南 | Hits:

[3D GraphicSnow

Description: opengl基于粒子系统的雪花模拟,实现了雪花飞舞的效果-opengl snow simulation based on particle systems, to achieve the effect of flying snow
Platform: | Size: 575488 | Author: 笑天 | Hits:

[matlabbf-boattracking

Description: 对基于粒子滤波的目标跟踪进行仿真,附带有最后仿真的视频。-Based on the target tracking particle filter are simulated, accompanied by the simulation of the video.
Platform: | Size: 2331648 | Author: xiaoshan198717 | Hits:

[Embeded-SCM DevelopParticlume

Description: 基于粒子系统的火箭尾焰实时模拟Particle system based real-time simulation of rocket exhaust plume-Particle system based real-time simulation of rocket exhaust plume
Platform: | Size: 396288 | Author: moon156 | Hits:

[OpenGL programliquid

Description: 基于OpenGL的流体交互式仿真,采用粒子系统实现-OpenGL-based interactive simulation of fluids, the use of particle system
Platform: | Size: 246784 | Author: 申文涛 | Hits:

[Special Effects8

Description: 本文提出了一种基于图像配准的自动目标识别算法,图像配准算法采用基于归一化互信息相似性判据,并采用模糊自适应粒子群优化算法作为搜索策略。在图像精确配准的基础上,通过图像间的相互转换,间接实现了目标的准确识别。仿真试验结果表明,该方法可以实现复杂背景下目标的准确识别。 -This paper presents a novel image registration algorithm for automatic target recognition, image registration algorithm based on normalized mutual information similarity criterion, and the fuzzy adaptive particle swarm optimization algorithm as search strategy. In the image on the basis of accurate registration, through the conversion between images, the accuracy of indirect recognition to achieve the target. Simulation results show that the complex background can accurately identify targets.
Platform: | Size: 355328 | Author: wenping | Hits:
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